
Below are the steps I took to create the porthole. Feel free to experiment with different textures settings.
This tutorial was created using PSP 7, but should be workable in any version.
Materials I used
Eye Candy 5: Impact
Flaming Pear Silver
My presets and selections
- Open new image, 500x500, 16million colors, transparent background.
- Make a new layer and name it 'rim'.
- Load rim.sel
- Go to Eye Candy 5: Impact > Brushed metal and apply the 'Circular Steel' preset.
- Go to Effects/3D effects/Inner bevel and apply the metallic preset.
- Deselect.
- Make a new layer and name it 'holders' (I could not think of a better name for them)
- Load holders.sel.
- Apply the same Impact preset as before.
- Go to Eye Candy 5: Impact > Bevel and apply the 'Bevel Upwards' preset.
- Deselect.
- Make a new layer and name it 'rimedge'.
- Load rimedge.sel and flood fill with any color.
- Go to Flaming Pear > Silver and apply any preset you like, you can recolor it later if you want.
- Deselect.
- Make your rim layer active and load the pits.sel.
- Go to Effects/3D effects/Outer Bevel and apply the 'ph_pits' preset.
- Go to Effects/3D effects/Inner Bevel and apply the 'metallic' preset, reducing the shininess to 58.
- Deselect.
- Make a new layer and call it 'glass'. Move this layer so it is beneath the rim layer.
- Load the glass.sel.
- Go to Eye Candy 5: Impact > Glass and apply the 'Watery' preset. Under the Lighting tab, you can apply a nice reflection too, if you want.
- Make a new layer and call it 'shadow'. Move it below the 'rimedge' layer.
- Make the rimedge layer active and using the magic wand, click anywhere outside the rimedge.
- Invert the selection, then contract it by 3.
- Make the shadow layer active.
- Apply a drop shadow with the following settings:
v&h = 1, opacity = 90, blur = 18.5.
- Deselect.
- On the rimedge layer, click inside the hole of the rimedge to select it. Expand by 5. Invert.
- On the shadow layer, apply same drop shadow. Deselect.
- Hide layer 1 and merge remaining layers.
- That's It!! Of course, feel free to try different settings, or use different materials.
For the scene behind my first example below, I used the sunset gradient and Flaming Pear Flood.
The clouds came from the reflection I used on the glass.
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