Below are the steps I took to create the porthole. Feel free to experiment with different textures settings. This tutorial was created using PSP 7, but should be workable in any version.

Materials I used
Eye Candy 5: Impact
Flaming Pear Silver
My presets and selections




  1. Open new image, 500x500, 16million colors, transparent background.
  2. Make a new layer and name it 'rim'.
  3. Load rim.sel
  4. Go to Eye Candy 5: Impact > Brushed metal and apply the 'Circular Steel' preset.
  5. Go to Effects/3D effects/Inner bevel and apply the metallic preset.
  6. Deselect.
  7. Make a new layer and name it 'holders' (I could not think of a better name for them)
  8. Load holders.sel.
  9. Apply the same Impact preset as before.
  10. Go to Eye Candy 5: Impact > Bevel and apply the 'Bevel Upwards' preset.
  11. Deselect.
  12. Make a new layer and name it 'rimedge'.
  13. Load rimedge.sel and flood fill with any color.
  14. Go to Flaming Pear > Silver and apply any preset you like, you can recolor it later if you want.
  15. Deselect.
  16. Make your rim layer active and load the pits.sel.
  17. Go to Effects/3D effects/Outer Bevel and apply the 'ph_pits' preset.
  18. Go to Effects/3D effects/Inner Bevel and apply the 'metallic' preset, reducing the shininess to 58.
  19. Deselect.
  20. Make a new layer and call it 'glass'. Move this layer so it is beneath the rim layer.
  21. Load the glass.sel.
  22. Go to Eye Candy 5: Impact > Glass and apply the 'Watery' preset. Under the Lighting tab, you can apply a nice reflection too, if you want.
  23. Make a new layer and call it 'shadow'. Move it below the 'rimedge' layer.
  24. Make the rimedge layer active and using the magic wand, click anywhere outside the rimedge.
  25. Invert the selection, then contract it by 3.
  26. Make the shadow layer active.
  27. Apply a drop shadow with the following settings:
    v&h = 1, opacity = 90, blur = 18.5.
  28. Deselect.
  29. On the rimedge layer, click inside the hole of the rimedge to select it. Expand by 5. Invert.
  30. On the shadow layer, apply same drop shadow. Deselect.
  31. Hide layer 1 and merge remaining layers.
  32. That's It!! Of course, feel free to try different settings, or use different materials.


For the scene behind my first example below, I used the sunset gradient and Flaming Pear Flood. The clouds came from the reflection I used on the glass.